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Ventrilo - Binds Setup
Play binds sent by other
users
This option allows you to enable or
disable playing of wave files associated with a bound key. Some people have a
tendency to get carried away with binding keys to wave files and other people
might find it rather annoying. This option basically lets you disable the
feature of playing wave files sent by someone else, but it doesn't stop you
from sending wave file binds to other users.
Play MISSING.WAV file if
bind file not found
Playing wave files bound to a key is
based on the concept that everyone connected to the same server has the same
list of wave files in the same directories. However, its very possible that
you might not have the latest distribution of wave files for the this server
(or group of users). If the program is unable to locate the specified file
sent by another user it will default to the "missing.wav" file that's in the
same directory as the program. This option allows you to disable playing the
"missing.wav" file.
Auto activate last used
bindings
This option instructs the program to
automatically activate the last active bindings selection when 1) Ventrilo
starts and 2) when switching current users.
Use DirectSound
This option tells the program to use
the DirectSound API when playing wave files or wave file binds. When the
option is not checked the program will use the old style Wave API's. This
option must be enabled in order to use Special Effects.
SFX
This button will open the Special
Effects setup window where you can define special effects that should be
applied to all wave files including wave file binds.
Output device
This option is used for routing bind
wave files and sound event wave files to a specific sound card if more then
one is installed in your system.
Wave file Amplify
This option allows you to control
the volume at which bind wave files and event wave files are played at.
Sometimes it necessary to decrease the volume of these files because they can
drown out the sound being generated by a game. A value of 0 means that no
increase or decrease is applied to the wave files, thus not consuming any CPU
time.
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